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Old Jun 10, 2009, 10:29 PM // 22:29   #1
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Default Zaishen Coins - Making Change

The current Zaishen conversion rate is thus-

1 Gold ZCoin = 10 Silver ZCoins = 500 Copper ZCoins

1 Silver Zcoin = 50 Copper Zcoins = 1/10 Gold Zcoin

1 Copper Zcoin = 1/50 Silver Coin = 1/500 Gold Zcoin


Currently you can only trade up when it comes to Zcoins. This means that you can turn 10 Silver coins into 1 Gold Coin, but not 1 Gold Coin into 10 Silver coins.

I'm suggesting that Anet implements the option to 'make change' for ZCoins. This would allow you to turn Gold ZCoins into Silver and Copper ZCoins, and turn Silver ZCoins into Copper ZCoins. The rate of exchange for these ZCoins would be the same as the current conversion rate since the idea is to make change for the ZCoins, not tax them or anything else of the sort.

Why implement this? The rewards for each type of ZCoin vary. I could have 5 Gold Zcoins, which is the equivalent of 50 Silver ZCoins, but if I want to get 25 skill tomes (2 Silver ZCoins a piece), I can't because I'm not able to convert my Gold ZCoins into Silver ZCoins. This suggestion would fix this problem and allow people to convert their Zcoins relatively worry-free.

Where would you be able to 'make change' for your Zcoins? The obvious answer is to simply add the conversions as items from the Zaishen Reward NPC's. The Zaishen Gold Rewards NPC could offer 10 Silver ZCoins for 1 Gold ZCoin, and 50 Silver ZCoins for 5 Gold Zcoins. Likewise, the Zaishen Silver Rewards NPC could over 50 Copper Zcoins for 1 Silver Zcoin, and 250 Copper Zcoins for 5 Silver Zcoins. The Zaishen Copper Rewards NPC would be untouched since Copper is the lowest form of Zcoin currency, making the only conversion an upwards one.

-Questions, comments, suggestions, improvements?-
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Old Jun 10, 2009, 10:33 PM // 22:33   #2
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simple... dont turn all your silver coins into gold coins right away...
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Old Jun 10, 2009, 10:38 PM // 22:38   #3
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The point is that it allows flexibility.

Yes, it's smart to not turn all your Zcoins into Gold ones, but why shouldn't you be able too? There is an established conversion, might as well make use of it. When you're able to convert all your Zcoins to the type you want or need then you don't have to worry about it early on while you collect them.

It'd be like trying to buy something for $1 with a $5 dollar bill. You may have the money, but if you can't get $4 back due to a lack of converting down then your $5 dollar bill is no good. Simply put, adding in this feature would allow the Zcoins to act more like a currency then a strict, rigid system.
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Old Jun 10, 2009, 10:59 PM // 22:59   #4
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Was already suggested, but still a good idea (real simple to implement to, and it harms no one).
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Old Jun 10, 2009, 11:05 PM // 23:05   #5
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I remember this being suggested before. I really hope we get something like this eventually.
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Old Jun 10, 2009, 11:09 PM // 23:09   #6
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I couldn't think of the proper wordage to use when searching for the other thread. But after a bit of digging I found it.

I figured it might have been suggested before as it's an obvious annoyance, but I do like typing up threads like this.
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Old Jun 11, 2009, 01:27 AM // 01:27   #7
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/signed. I dont do these a lot, so i dont want to haev to grind for more coins. I like this a lot
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Old Jun 11, 2009, 01:49 AM // 01:49   #8
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Its simple u just save up ur copper till u have a stack then once u go over 250 u convert some to silver. Implementing that system seems like a waste of time but i think it should've been done when the z-coins were added.
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Old Jun 11, 2009, 01:54 AM // 01:54   #9
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Actually, I agree with this as long as they charge a small fee to do this. It'll be another way to remove currency from the game, which helps the economy.
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Old Jun 11, 2009, 01:55 AM // 01:55   #10
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I understand the suggestion... storing a few golds and silvers in one place is more efficient than storing multiple stacks of copper ones as you may want to do.

Charge a nominal fee to switch as a minor gold sink (like the same rates we have now) and implement. I don't know that I'll ever use it, but it's easy and it makes sense for those that would use it.
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Old Jun 11, 2009, 02:47 AM // 02:47   #11
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Do it in the exact opposite manner and I would agree, although with a cost instead of a refund.

To make 1 Gold Coin you must provide 10 Silver and 50g. So if you want to get Silver coins back, you can only do it in lumps of 10, and you provide 1 Gold Coin and 50g to get the 10 Silver coins.

Same with Sliver/Copper, but to get 50 Copper Coins back, you provide 1 Silver coin and 10g.

If anything, increase the money you pay to make it a bigger gold sink, but any gold sink would work.
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Old Jun 11, 2009, 04:19 AM // 04:19   #12
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I don't see why we shouldn't have this.

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Old Jun 11, 2009, 04:28 AM // 04:28   #13
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Quote:
Originally Posted by crazybanshee View Post
Actually, I agree with this as long as they charge a small fee to do this. It'll be another way to remove currency from the game, which helps the economy.
except the quests that give z coins offer more money in return that it takes to 'upgrade all the coins'
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Old Jun 11, 2009, 04:48 AM // 04:48   #14
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I'd rather see this fake currency eliminated entirely. The coins are already non-transferable and just take up inventory slots. It wouldn't be that difficult for them to make the reward an account-wide value, like faction. They can't even sell that many more storage panels, because making an entire stack of gold coins takes ridiculously long. Reduce or eliminate the gold reward from the quests if needed.
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Old Jun 11, 2009, 02:15 PM // 14:15   #15
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It would be easier to save 'Zaishen Credits' in a variable just lie Tournament points, and then getting ZCoopers by talking to Zehnchu. That way they won't take inventory space.
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Old Jun 11, 2009, 03:53 PM // 15:53   #16
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Just add 10 silver coins to the gold rewards collector and 50 copper coins to the silver reward collector. Keep the ~50g cost so its a minor gold sink.

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Old Jun 11, 2009, 05:21 PM // 17:21   #17
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/signed, I started the other thread but I gave it a retarded title. Therefore I'll just bandwagon on top of yours with a better title so maybe it'll be seen
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Old Jun 11, 2009, 07:09 PM // 19:09   #18
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More to the point, why are coins even items to begin with? They aren't tradeable, and you can move them between characters, so why wasn't it implemented as an account-based point system like Tournament Reward Points or Faction?
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Old Jun 11, 2009, 08:24 PM // 20:24   #19
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Presumably it was just easier to code as an item.
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Old Jun 12, 2009, 01:12 AM // 01:12   #20
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Is this your guess or was this stated somewhere?
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